Context
World Partition has a distance-based level streaming system that provides a complete solution for large world management.
Problem
The problem is that when the player and large static mesh are far away from the map origin, the large static mesh won't stream in properly until the user is almost touching it.
A couple workarounds are:
1.) Increasing loading range to something like 8000+
2.) Place a streaming volume around the mesh to manually have it load early
3.) Moving the actors closer to the origin
1.) Download and open repro project provided by licensee in case answers
2.) Ensure level "StreamingTest" is opened (should be opened by default when opening project), if not go to Content Drawer > Content > StreamingTest
3.) Start Play in Editor.
Observe: White Square on floor, loaded static mesh
4.) Move character by holding "W" until you're almost past the square
Observe: Large static mesh streams in once the player is moved very close to it
Expected: Large static mesh should already be streamed in when Play in Editor is started
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-278445 in the post.
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Component | UE - World Creation - Worldbuilding Tools - World Partition |
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Affects Versions | 5.5.4 |
Created | May 7, 2025 |
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Updated | Jun 28, 2025 |