With high enough latency, quickly unloading an reloading a streaming level with a replicated actor on the server can cause the actor channel on the client to fail to find this actor: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor.
See linked EPS question for repro project and steps.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-278590 in the post.
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Component | UE - Networking |
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Affects Versions | 5.6 |
Target Fix | 5.7 |
Created | May 8, 2025 |
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Updated | May 14, 2025 |