Playing haptic effects via the associated blueprint nodes (I.e. Play Haptic Effect, or Set Haptics by Value), does not trigger any feedback on the Vive's motion controllers. This does not reproduce using Oculus's touch controllers. Force Feedback Effects DO fire. Tested on both a Vive Pre and the previous iteration of controllers.

Found on //UE4/Release-4.11 CL-2895514

Steps to Reproduce
  1. Hook up an HTC Vive with associated motion controllers
  2. Open UE4Editor.exe QAGAME TM-MotionControllers -game
  3. Press 'E' on attached keyboard (should log that the haptics testing has been enabled.)
  4. Pull the trigger on either controller

Result: No haptics fired

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ComponentUE - Platform - XR
Affects Versions4.114.12
Target Fix4.13
Fix Commit3080819
Main Commit3092051
Release Commit3080819
CreatedMar 5, 2016
ResolvedAug 8, 2016
UpdatedApr 27, 2018
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