Description

Player Collision Viewmode does not accurately display static mesh actors with visibility set to false. The Player Collision viewmode does recognize visible actors, but invisible actors are ignored. They are represented if the console command 'Show Collision' is used during PIE.

Note:

This is similar to [Link Removed], however 'Show Collision' seems to be working correctly.

Steps to Reproduce
  1. Open editor (any project)
  2. Place static mesh actor in level
  3. In Details Pane, set visibility to false
  4. In viewport, go to View Mode>Player Collision

Results:

Static mesh does not appear in Player Collision view

Expected:

Static mesh is seen in Player Collision view, but does not appear in lit, unlit, wireframe viewmodes.

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Duplicate
ComponentUE - Simulation - Physics
Affects Versions4.11
CreatedMar 7, 2016
ResolvedMar 22, 2016
UpdatedJul 14, 2021