Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

Input does not appear to respect pause when playing in VR

Steps to Reproduce
  1. Make sure that the oculus is hooked up and turned on
  2. Open the editor
  3. Open the First person template
  4. Open the player controller
  5. Set up the game to pause when pressing the 'F' key
  6. Set up a print string to fire off when pressing the 'G'
  7. Leave the window up for debugging
  8. Play in VR preview
  9. Press the 'F' key to pause the game
  10. Watch the blueprint while pressing the 'G' key
  11. Notice that the 'G' key is still firing off even though the game is paused

Expected: The keys would not fire off when paused
Result: Input does not respect pause when playing in VR

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.10.4
CreatedMar 8, 2016
ResolvedApr 3, 2017
UpdatedSep 16, 2019
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