Static mesh components incorrectly display scale information through the Detail's Pane and Blueprint editor window until simulation is pressed. This occurs if the static mesh component is moved to the root component. After moving to the root component, if the static mesh component is deleted and recreated it will maintain the different scale until Simulation is pressed, but will still read 1,1,1 in the Detail's Pane.

Steps to Reproduce
  1. Open Editor (any project)
  2. Create new blueprint
  3. Add staticmesh component
  4. Set static mesh (any)
  5. Set scale X value to .2
  6. Set static mesh to default scene root


Scale is reset to 1,1,1. Static mesh still displays X value as .2 in viewport. Pressing Simulation in blueprint editor window fixes error.


Either static mesh is set to .2,1,1 in Details Pane or returns to normal size in blueprint viewport.

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ComponentUE - Gameplay - Blueprint
Affects Versions4.10.4
Target Fix4.12
Fix Commit2962891
Main Commit3023490
Release Commit2962891
CreatedMar 8, 2016
ResolvedMay 2, 2016
UpdatedApr 27, 2018
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