Character rotates 90 degrees abruptly for one frame so that it appears to "flip-flop" for that one frame between Death animation and conversion to ragdoll physics
This is in relation to [Link Removed] where character did not render for that one frame.
*See Attached Images
Play shooter game with lots of bots and record with FRAPS @ 60FPS (or similar)
In recorded video find scene where character is killed
play frame by frame
RESULT: Character "flip-flops" for one frame between Death animation and conversion to ragdoll physics
EXPECTED: Character to animate/fall in consistent direction every frame
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | Docs - Samples |
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Affects Versions | 4.11 |
Target Fix | 4.15 |
Fix Commit | 3061365 |
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Main Commit | 3090563 |
Created | Mar 8, 2016 |
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Resolved | Nov 1, 2016 |
Updated | Apr 27, 2018 |