Description

Character rotates 90 degrees abruptly for one frame so that it appears to "flip-flop" for that one frame between Death animation and conversion to ragdoll physics

This is in relation to [Link Removed] where character did not render for that one frame.

*See Attached Images

Steps to Reproduce

Play shooter game with lots of bots and record with FRAPS @ 60FPS (or similar)
In recorded video find scene where character is killed
play frame by frame
RESULT: Character "flip-flops" for one frame between Death animation and conversion to ragdoll physics
EXPECTED: Character to animate/fall in consistent direction every frame

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Cannot Reproduce
ComponentDocs - Samples
Affects Versions4.11
Target Fix4.15
Fix Commit3061365
Main Commit3090563
CreatedMar 8, 2016
ResolvedNov 1, 2016
UpdatedApr 27, 2018