Character rotates 90 degrees abruptly for one frame so that it appears to "flip-flop" for that one frame between Death animation and conversion to ragdoll physics
This is in relation to [Link Removed] where character did not render for that one frame.
*See Attached Images
Play shooter game with lots of bots and record with FRAPS @ 60FPS (or similar)
In recorded video find scene where character is killed
play frame by frame
RESULT: Character "flip-flops" for one frame between Death animation and conversion to ragdoll physics
EXPECTED: Character to animate/fall in consistent direction every frame
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
Why does the REMOVE method of map container remove elements have memory leaks?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
UEFN crashes on startup or project load.
"Server Unavailable" I can't connect to revision control for some reason and i keep getting errors
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | Docs - Samples |
---|---|
Affects Versions | 4.11 |
Target Fix | 4.15 |
Fix Commit | 3061365 |
---|---|
Main Commit | 3090563 |
Created | Mar 8, 2016 |
---|---|
Resolved | Nov 1, 2016 |
Updated | Apr 27, 2018 |