In a simple setup of the Fullbody IK control rig node, when you turn on the debug draw of the ik solve. The lines and the skeleton do not align.
Steps to Reproduce
1. Setup a Full Body IK node, with root behavior set as “Pin to Input”
2. Create “controls for selected” for the left foot.
3. Move controls in viewport
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-281991 in the post.
0 |
Component | UE - Anim - Rigging - Control Rig |
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Affects Versions | 5.5 |
Target Fix | 5.7 |
Created | May 13, 2025 |
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Updated | May 26, 2025 |