BP Static Mesh Components are not retaining the vertex color applied to them in a level when you play in Standalone or Package a Project. You will get the correct results however when you PIE.
This was also Reproduced in 4.10.4, 4.11 Preview 7 and Dev-Main-CL-2900980
This could be related to [Link Removed] as well.
RESULTS: BP Actor does not show Vertex Paint
EXPECTED: BP Actor should Retain Vertex Paint as shown in simply PIE-ing
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
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How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9.2, 4.10.4, 4.11, 4.12 |
Created | Mar 10, 2016 |
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Resolved | Jul 15, 2016 |
Updated | Jul 14, 2021 |