We are running into issues where the parameters of the RigidBody node in an ABP are not being applied at all when running the ABP in PIE even when the parameters are working correctly in the ABP preview window.
If we try overriding the PhysicsAsset on the RigidBody node (which, to be clear, we do NOT want to do as it's making a lot of our real setup through Mutable a lot more complicated) we can get the RigidBody parameters to work but ONLY if we also clear the PA referenced in the SKM (which is even worse).
Desired outcome: the ability to set any of the RigidBody node parameters to tweak the physics behavior using the default PA asset from the SKM.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-282305 in the post.
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Component | UE - Simulation - Physics - Character |
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Affects Versions | 5.5 |
Target Fix | 5.7 |
Created | May 14, 2025 |
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Updated | May 26, 2025 |