The output of the CustomStencil node in a User Interface material does not align with the viewport dimensions. Toggling fullscreen/windowed mode (F11) causes the offset to reappear, so scaling the node’s UVs in various ways has no effect.
In Standalone mode, the issue isn’t present initially, but resizing the viewport via F11 also produces the misalignment. Even using the r.The ScreenPercentage console command does not output the aligned.
We found a similar UDN case suggesting this UV issue was fixed in 5.4.
[link noted below]
However, testing the Launcher’s UE5.4 build still reproduces the above problem, same as in 5.5.
Result: The size of the CustomStencil shown in the Image widget does not match the size of the actual viewport.
Expected: The CustomStencil node in a UMG material should accurately sample the stencil buffer regardless of widget size, position, or viewport changes
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-282972 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.5 |
Target Fix | 5.7 |
Created | May 19, 2025 |
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Updated | May 26, 2025 |