When setting up Skeletal Mesh LODs, groups within an LOD Group in Maya are now accepted on import as of 4.12. However, it only brings in one mesh from the group.

See attached image and fbx

Steps to Reproduce

1. Download the attached FBX
2. Import into UE4 with "Import Mesh LODs" enabled
3. Open the skeletal mesh in Persona

Result: There is no head. LODs work (there is a stretched vertex on each LOD level
Expected: All parts of the mesh are imported

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Affects Versions4.10.44.12
Target Fix4.12
Fix Commit2917045
Main Commit2936966
CreatedMar 11, 2016
ResolvedApr 11, 2016
UpdatedFeb 4, 2019
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