ExponentialHeightFog does not render for Gear VR devices when both the device and project are set for Gear VR. However, the fog does appear on a project without Gear VR enabled.
Occurs On:
GalaxyS6 _5072_SM-G920P_Mali-T760MP8
GalaxyNote4 _5543_SM-N910V_Adreno 420
1. Launch 4.10.4 or 4.11 Preview 7
2. Create a New First Person Project with the settings Mobile > 2D/3D Scaling > No Starter Content (can be blueprint or c++)
3. Place ExponentialHeightFog into the project from Visual Effects
4. Set the Fog Density to 0.1
5. Go to Project Settings > Android and set Min and Max SDK Version to 19
6. In the same section, select to 'Configure the AndroidManifest for deployment to GearVR'
7. Make sure you enable the Android Settings
8. Go into Plugins and uncheck 'Occulus Rift' and restart the editor
9. Package the Project for Android ETC2
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0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.10.4, 4.11 |
Target Fix | 4.13 |
Created | Mar 14, 2016 |
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Resolved | Jun 7, 2016 |
Updated | Sep 16, 2019 |