In some cases after undoing a replace actors the position of a BP actor is incorrect.
Not a regression from 4.10.4 CL-2872498
In QAGame place an Actor instance of BP_Variable
Alt-Drag to create a duplicate
Select Blueprint Class ContextMesh in content browser
Select both instances of BP_Variable, right click and choose Replace Selected Actors with Context Mesh
Undo
Note that instead of the 2 BP_Variable actors being at the correct position, they are both back at the position of the original
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
FBXモデルをインポートした際透けた状態でインポートされてしまいます。
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-28398 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.13 |
Created | Mar 14, 2016 |
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Resolved | Aug 8, 2016 |
Updated | Apr 27, 2018 |