Scene Capture 2D components lose access to the Blendable assigned to them if they are not set to Capture Every Frame at all times. If it gets turned off, the blendable can never be reapplied at runtime.
This is causing problems for users who want to use a Scene Capture 2D for Minimap UI purposes, but do not want to pay the full cost of having the capture update on every frame.
Also Reproduced in Dev-Main-CL-2911698
*Quick Repro - Open the Attached Project and PIE*
Initial Project Setup
RESULTS: The UI shows the World Normal Blendable until the first Capture Update then it loses the Post Process Blendable influence
EXPECTED: The UI shows the Post Process Blendable and updates according to Timer and Custom Event.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
23 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.10.4, 4.11, 4.12 |
Created | Mar 16, 2016 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |