Blueprint notifies do not show up in Personas Add Notify menu if the c++ class they inherit off is marked as abstract
This is because the list of valid notify classes we cache is filtered by the Abstract flag, meaning we don't add valid classes that derive from an Abstract class.
We should probably change this behaviour to add any notify subclass to the internal list, and then filter by Abstract at the point of displaying the UI instead.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-28556 in the post.
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Component | OLD - Anim |
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Affects Versions | 4.11 |
Target Fix | 4.12 |
Created | Mar 18, 2016 |
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Resolved | Apr 22, 2016 |
Updated | May 18, 2020 |