This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
In the New C++ Class window when naming the project, if Public or Private are selected (next to runtime) all classes created after that point will assume Public/Private with no option to have neither selected.
Result:
The Second class will default to having Public already selected and cannot unselect Public or Private
Expected:
Neither Public nor Private is selected until chosen
Repro Rate:
3/3
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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