Add option to convert Procedural Mesh Component should contain the option to convert a generated mesh into a Static Mesh so users can use it through the Content Browser and use the LOD system.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-28664 in the post.
| 1 |
| Component | UE - Gameplay |
|---|---|
| Target Fix | 4.13 |
| Fix Commit | 3012356 |
|---|---|
| Main Commit | 3016298 |
| Created | Mar 23, 2016 |
|---|---|
| Resolved | Jun 15, 2016 |
| Updated | Apr 27, 2018 |