If the user uses the Get mouse X or the Get mouse Y nodes in their project, they will no longer be able to look around their level using the mouse input.

Steps to Reproduce
  1. Open a new first person project
  2. Open the level blueprint
  3. Create the blueprint in the attached image
  4. Play in Editor
  5. Notice that the camera can no longer follow the mouse

Expected: The axis info would be printed to the screen when moving the mouse
Result: The camera no longer follows the mouse

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By Design
ComponentUE - Gameplay - Input
Affects Versions4.11
CreatedMar 23, 2016
ResolvedMar 29, 2016
UpdatedJul 14, 2021
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