Adding the following code to a plugin source file prevents the associated project from compiling in visual studio whereas this code will compile successfully inside of a class added directly to the project.
#include "Runtime/Engine/Classes/Materials/MaterialExpressionSubtract.h"
.
.
.
UMaterialExpressionSubtract* Multi;
This was tested with both UMaterialExpressionMultiply and UMaterialExpressionSubtract
Result:
Compile fails to complete
Repro Rate:
2/2
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.11 |
Target Fix | 4.13 |
Fix Commit | 2704241 |
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Created | Mar 23, 2016 |
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Resolved | Jun 17, 2016 |
Updated | May 2, 2018 |