Developer Notes

This is how it has to work since instance component transforms aren't applied till after actor construction is reran.

Description

BP Construction Script doesn't print the correct Relative Location of a child component

User Description:

Construction script ignores components changed in the map

This bug prevents quite a lot of things of being possible with construction scripts. Mainly anything construction script that should also be editable in the map does not work because of it.

Steps to Reproduce

1. Download and open the attached test project
2. Place 'BP_Actor01' into the level
3. Open the 'Output Log'
4. In the Details panel, select the 'Cube' component
5. In the viewport, move the component around the level

Results: The component's Relative Location will always print as 0x0x0

Expected: For it to print the components location relative to it's parent

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.10.44.11
CreatedMar 23, 2016
ResolvedMar 25, 2016
UpdatedJul 14, 2021