Description

See https://github.com/EpicGames/UnrealEngine/pull/2188 (shelved in CL 2920601)

Steps to reproduce:

On windows launch the UE4 editor with -opengl4 flag.
Enable the Oculus Rift Plugin with a device attached.
Launch the VR Preview and exit after a few seconds.
The editor should crash with the following call stack.

https://udn.unrealengine.com/questions/284718/crash-when-exiting-vr-preview-on-windows-in-opengl.html

The support team will close the pull request when this ticket is marked fixed. Please include a #2188 tag somewhere in the description of any p4 changelists related to this pull request, so that GitHub can cross-reference it.

Steps to Reproduce

See steps from the pull request.

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Fixed
ComponentRendering
Target Fix4.13.1
Fix Commit3112511
CreatedMar 23, 2016
ResolvedSep 2, 2016
UpdatedSep 16, 2019