See https://github.com/EpicGames/UnrealEngine/pull/2188 (shelved in CL 2920601)
Steps to reproduce:
On windows launch the UE4 editor with -opengl4 flag.
Enable the Oculus Rift Plugin with a device attached.
Launch the VR Preview and exit after a few seconds.
The editor should crash with the following call stack.
The support team will close the pull request when this ticket is marked fixed. Please include a #2188 tag somewhere in the description of any p4 changelists related to this pull request, so that GitHub can cross-reference it.
See steps from the pull request.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-28708 in the post.