After some extensive testing, I could not find any reason why the material function LocalPosition node was failing to compile and defaulting to the world grid material when Packaging for HTML5.
I asked the user on the original post to try a range of different engine versions and platforms when building for HTML5 and all produced the same result.
I have attached the logs, the project, and a screenshot of the compile error. I was unsure if this was really expected or not, so I decided to enter a bug to get the final verdict.
1. Download and Open the attached project.
2. Package for HTML5
3. Search Logs for shader compiler warning.
Outcome: Material Function Local Position fails to compile and defaults to World grid material.
Expected: Material compiles successfully without any warnings.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.9.2, 4.10.4, 4.11 |
Created | Mar 25, 2016 |
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Resolved | Dec 8, 2017 |
Updated | Jun 23, 2018 |