Description

Textures in Post Process Blueprints do not update with Dynamic Material Instances. Scalar and Vector Parameters update as expected, but Textures do not.

Note

This was attempted with both a material and material instance in the post process blueprint

Steps to Reproduce
  1. Download, unzip, open attached project
  2. Open level 'Test'
  3. Select 'Cameleon' in World Outliner
  4. In Detail's Pane, switch the texture to another texture

Results

Texture does not update

Expected

Texture in Post Process Volume updates to new texture

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Fixed
ComponentUE - Graphics Features
Affects Versions4.10.44.114.12
Target Fix4.12
Fix Commit2922756
Main Commit2954576
CreatedMar 28, 2016
ResolvedApr 20, 2016
UpdatedApr 27, 2018