Textures in Post Process Blueprints do not update with Dynamic Material Instances. Scalar and Vector Parameters update as expected, but Textures do not.


This was attempted with both a material and material instance in the post process blueprint

Steps to Reproduce
  1. Download, unzip, open attached project
  2. Open level 'Test'
  3. Select 'Cameleon' in World Outliner
  4. In Detail's Pane, switch the texture to another texture


Texture does not update


Texture in Post Process Volume updates to new texture

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ComponentUE - Graphics Features
Affects Versions4.
Target Fix4.12
Fix Commit2922756
Main Commit2954576
CreatedMar 28, 2016
ResolvedApr 20, 2016
UpdatedApr 27, 2018
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