Description

Any active events fire at frame 0 when the sequence loops

Steps to Reproduce

1. Create a new sequence and add it to your level
2. Inside the sequence, create an event around the middle
3. In 4.11, name it in the details pane. In 4.12, right click and name it under properties
4. Select the sequence in your level
5. Set it to loop indefinitely (-1 in 4.12) and to Auto Play
6. In the level Blueprint, create a custom event and name it the same as your Sequence event
7. Hook it up to a print string
8. PIE

Result: The event will fire at the expected times, but the event will also fire at the start of the sequence loop.
Expected: Doesn't fire at loop

Also see attached project

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.114.12
Target Fix4.12
Fix Commit2904158
Main Commit2945551
CreatedMar 28, 2016
ResolvedApr 11, 2016
UpdatedApr 27, 2018