Description

When the plugin wizard is used to create a new third party plugin and restart the editor as prompted, there is a prompt to rebuild the plugin/project.

On Windows this rebuild happens successfully and relaunches the project.

On Mac and Linux the rebuild will fail. Attempting to build in XCode also fails compiles. Attempting to open the project prompts that the project could not be compiled.

Steps to Reproduce
  1. Open UE4Editor
  2. Navigate to Edit->Plugin->New Plugin
  3. Choose Third Party Library, name it MyPlugin, and press create
  4. Press Ok when prompted and Restart to restart the editor

Result:
Rather than relaunching the project, a window appears saying that MyPlugin.dylib (Mac) / MyPlugin.so (Linux) was missing. Attempting to rebuild it fails. Building in XCode also fails.

Expected:
Project restarts and launches after creating plugin.

Repro Rate:
3/3

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Fixed
Fix Commit2937791
CreatedMar 29, 2016
ResolvedApr 11, 2016
UpdatedMay 2, 2018