Classes that inherit from FTickableObjectBase are added to the tickable queue by the QueueTickableObjectForAdd function during their construction (see FTickableGameObject::FTickableGameObject).
At this point, however, the vtable of the derived class has not been set yet, so processing tickables on the game thread immediately may result in a crash.
[Inline Frame] UnrealEditor-Core.dll!PureCallHandler::__l2::<lambda>() Line 753 C++
UnrealEditor-Core.dll!PureCallHandler() Line 753 C++
vcruntime140.dll!00007ffdb28659e4() Unknown
UnrealEditor-Engine.dll!FTickableGameObject::TickObjects(UWorld * World, ELevelTick LevelTickType, bool bIsPaused, float DeltaSeconds) Line 195 C++
UnrealEditor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 2203 C++
UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 533 C++
UnrealEditor.exe!FEngineLoop::Tick() Line 5622 C++
[Inline Frame] UnrealEditor.exe!EngineTick() Line 60 C++
UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 187 C++
UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 271 C++
UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 339 C++
[Inline Frame] UnrealEditor.exe!invoke_main() Line 102 C++
UnrealEditor.exe!__scrt_common_main_seh() Line 288 C++
kernel32.dll!00007ffdbf647374() Unknown
ntdll.dll!00007ffdc0bdcc91() Unknown
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0 |
Component | UE - Framework |
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Affects Versions | 5.5, 5.6 |
Target Fix | 5.7 |
Created | May 22, 2025 |
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Updated | May 28, 2025 |