If the user attached the camera to the capsule of a character, the camera does not appear in the same place as it would when testing in PIE. It instead appears to default to the origin of the parent.
Expected: The camera would be at the same height as it was when playing in PIE
Result: The camera is lower and appears to be at the capsule origin
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - XR |
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Affects Versions | 4.11 |
Created | Mar 31, 2016 |
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Resolved | Mar 17, 2017 |
Updated | Sep 16, 2019 |