Description

Get Mouse X and Y stops working when Show Mouse Cursor is enabled

This did not happen in 4.10.4-2872498

User Description:

hello im having a issue i believe its a bug. im making a city builder style of game for a project and im having a issue with the add controller yaw input command (blueprints). my issue is if the add controller yaw input is disconnected at all it refuses to work again. iv tried this with new projects to make sure it wasnt on my end. so if the exec disconnects (though a branch) at any time it will refuse to start up again. i have also tried this by resetting the mouse variable when the button is not pressed (as shown in the image below) but it still refuses to work.

luckily i know a method to get around this issue but it will take me quite a bit of time to perfect it. so i am able to get around this issue but i feel that i should report it just in case. plus it would be nice for future projects that i would not have to manually program the yaw input thank you

Steps to Reproduce

1. Download and open the "testproject.zip" from here: \\epicgames.net\root\Contractors\TJ.Ballard

2. PIE
3. Middle-mouse-wheel click and move the mouse around "several times" (the camera will rotate)
4. Press the G-key to toggle the cursor off
5. Middle-mouse-wheel click and move the mouse around "several times" (the camera will rotate)

Results: When the cursor is enabled, the Add Controller Yaw Input will only get Mouse X value the first time

Expected: To work identical to how the non-cursor method works

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Fixed
ComponentUE - Editor - UI Systems - Slate
Affects Versions4.11
Target Fix4.11.2
Fix Commit2934992
Release Commit2955040
CreatedMar 31, 2016
ResolvedApr 6, 2016
UpdatedMay 2, 2018