Cannot manipulate morph targets that are unique to the Slave Component through the Master Component. So the situation here is that the Head(Master) does not have the "BeerBelly" morph target, but the Body(Slave) does. In previous engine versions, if you use Set Master Pose Component and then use "Set Morph Target" for "BeerBelly" with Head as the target, it would pass the value down to the body. See attached image
[Link Removed]
Regression: Yes, this issue did not occur in 4.10.4
1. Open the attached project in 4.10
2. PIE and note the "BeerBelly" morph target is working on the body
3. Re-open the project in 4.11
4. PIE
Result: "BeerBelly" morph target is not working.
Expected: "BeerBelly" morph value is passed through the Master Component to the Slave Component, despite the Master Component not having the "BeerBelly" morph target
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | OLD - Anim |
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Affects Versions | 4.11 |
Target Fix | 4.11.2, 4.12 |
Created | Apr 1, 2016 |
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Resolved | Apr 11, 2016 |
Updated | May 18, 2020 |