Manipulating Morph Targets on Master Component distorts Slave Components. It makes no difference if the slave component has the morph target being manipulated in the master

See attached image and project for more details.

[Link Removed]

NOTE: Attached project is different than the one for [Link Removed]

Appears to have started with CL:2909747 (Fix for [Link Removed])

Steps to Reproduce

1. Open the attached example project in 4.10.4
2. PIE and note that the character's body and face change from the default
3. Re-open the project in 4.11.0
4. PIE

Result: Body(Master) appears to behave as expected. Face(Slave) vertices become distorted
Expected: Both Body and Face have their "Adonis" Morph Target set to a value of 1

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ComponentOLD - Anim
Affects Versions4.11
Target Fix4.11.24.12
Fix Commit2939692
Main Commit2944273
Release Commit2939692
CreatedApr 1, 2016
ResolvedApr 11, 2016
UpdatedMay 18, 2020
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