Setup described in UDN post:
parent tree: root - selector - run behavior task
subtree: root - sequence - custom BP task with just print string
repro: print string message (engine tick) is showing up less often during PIE than standalone game
Only difference I can think of is sync with behavior tree debugger, maybe it's slower than expected during PIE.
1. create two behavior trees as in description / UDN post
2. start any map with AI using parent tree, PIE or simulate
3. on screen prints are noticeably slower after ~5s if behavior tree editor window is opened
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
How does Character rotate in the current position in the blueprint?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-29029 in the post.
0 |
Fix Commit | 3176616 |
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Main Commit | 3182044 |
Created | Apr 4, 2016 |
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Resolved | Oct 27, 2016 |
Updated | Apr 27, 2018 |