Description

Camera View Transformations in Editor and Sequencer Cannot Be Undo (Ctrl+Z)

​​Description​​:

When switching the viewport to a specific camera actor, any manual movement/rotation of the camera (via the viewport) is ​​silently modified​​ without registering in the undo stack. While the changes can be saved to the .umap file, they ​​cannot be reverted via Ctrl+Z​​.

To Do​​:

Fix the undo system to track camera transformations in both ​​Editor viewport​​ and ​​Sequencer keyframe tracks​​.

Ensure undo/redo works consistently across all scenarios (e.g., direct camera manipulation, animation keyframing in Sequencer).

Steps to Reproduce

​​Repro Steps​​:

Place a ​​CineCameraActor​​ in the level.

Select the camera and press ​​Ctrl+Shift+P​​ to lock the viewport to it.

Move/Rotate the camera in the viewport ​​(using the right mouse button for navigation)​​.

Press ​​Ctrl+Z​​ → No undo operation occurs.

​​Expected Behavior​​:

Camera transformations should be undoable like other actor edits.

Sequencer keyframe adjustments (e.g., camera position in animation tracks) should also support undo/redo.

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Won't Do
ComponentUE - Anim - Sequencer
Affects Versions5.5
CreatedMay 26, 2025
ResolvedMay 27, 2025
UpdatedJun 2, 2025
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