Camera View Transformations in Editor and Sequencer Cannot Be Undo (Ctrl+Z)
Description:
When switching the viewport to a specific camera actor, any manual movement/rotation of the camera (via the viewport) is silently modified without registering in the undo stack. While the changes can be saved to the .umap file, they cannot be reverted via Ctrl+Z.
To Do:
Fix the undo system to track camera transformations in both Editor viewport and Sequencer keyframe tracks.
Ensure undo/redo works consistently across all scenarios (e.g., direct camera manipulation, animation keyframing in Sequencer).
Repro Steps:
Place a CineCameraActor in the level.
Select the camera and press Ctrl+Shift+P to lock the viewport to it.
Move/Rotate the camera in the viewport (using the right mouse button for navigation).
Press Ctrl+Z → No undo operation occurs.
Expected Behavior:
Camera transformations should be undoable like other actor edits.
Sequencer keyframe adjustments (e.g., camera position in animation tracks) should also support undo/redo.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-290358 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 5.5 |
Created | May 26, 2025 |
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Resolved | May 27, 2025 |
Updated | Jun 2, 2025 |