Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

I'm not sure which way this one should go, but there is inconsistency with how Self Shadow works when compared to the Direcitonal Light or Point Lights.

When Self Shadow is enabled on a Directional Light the Static Mesh will no longer cast a shadow on other geometry, but will still cast a shadow onto itself, however, a point light will not cast a shadow at all, but will shadow areas that should be shadows with self shadow enabled.

See attached image for reference.

Steps to Reproduce

1. Open UE4
2. Drag any mesh into the scene
3. Enable Self Shadow with Dynamic Directional Light
4. Add a Point Light and disable the Direcitonal Light

Results: Self Shadow is inconsistent between Point/Directional Lights

Expected: Self Shadow should either allow shadows to be cast on itself from the light or not at all.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

1
Login to Vote

Won't Fix
ComponentUE - Graphics Features
Affects Versions4.114.12
CreatedApr 4, 2016
ResolvedJan 17, 2017
UpdatedApr 27, 2018