UnrealServer -precompile -allmodules fails to compile with - Plugins\Media\PixelStreaming2\Source\PixelStreaming2\Internal\UtilsCore.h(34) : error C4702: unreachable code
This compile setting is used for Installed Builds created via:
.\Engine\Build\BatchFiles\RunUAT.bat BuildGraph -Target="Make Installed Build Win64" -Script="D:\WS\Git-56\Engine\Build\InstalledEngineBuild.xml" -set:WithClient=true -set:WithServer=true -set:HostPlatformOnly=true
which is what some studios use to distribute premade engine builds for project development to iterate on.
Result:
\Plugins\Media\PixelStreaming2\Source\PixelStreaming2RTC\Private\PixelStreaming2RTCModule.cpp(173) : error C4702: unreachable code while compiling UE::PixelStreaming2::FPixelStreaming2RTCModule::StartupModule
Expected:
No compile failure
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-290632 in the post.
0 |
Component | PixelStreaming |
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Affects Versions | 5.6 |
Created | May 27, 2025 |
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Updated | Jun 19, 2025 |