A groom cache will not cast a raytraced shadow with only 1 spatial sample. It does not matter how many temporal samples you have.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-290804 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 5.6 |
| Target Fix | 5.8 |
| Created | May 28, 2025 |
|---|---|
| Updated | Sep 18, 2025 |