Description

A groom cache will not cast a raytraced shadow with only 1 spatial sample. It does not matter how many temporal samples you have.

Steps to Reproduce
  • Download project [[Link Removed]|https://drive.google.com/file/d/1exdRQ7G5tsq2GgQ_OU-J13vz7x--xsct/view?usp=drive_link]
  • Open LS - /Game/Test/Hair/ShadowTest/GroomCacheTestSequence
  • Render with only 1 spatial sample, or just default settings
  • Change the Graph or MRQ config to have 2 spatial samples
  • See the shadow appear

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Fixed
ComponentUE - Rendering - Graphics Features
Affects Versions5.6
Target Fix5.8
Fix Commit52221686
CreatedMay 28, 2025
ResolvedMar 27, 2026
UpdatedApr 7, 2026
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