TSR (and TAA) history accumulation gets reset when taking viewport screenshots or when clicking on an empty area in the outliner (when a tree item is selected). This can cause an undesirable issue when trying to make screenshots in quick succession for comparison, as some screenshots will be noticeably aliased and noisy, when others are properly anti-aliased with converged TSR/TAA. In the case of TSR, this reset can be more easily inspected by setting r.TSR.Visualize to 1 (it is slightly harder to see when r.TSR.Visualize is set to -1, but still visible in screenshots). The expected behaviour is that TSR/TAA in screenshots should always be converged.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-291398 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.6 |
Created | May 30, 2025 |
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Updated | May 30, 2025 |