Vignette seems to be being applied to the entire frame instead of each eye in stereoscopic, creating a really strange effect in your peripherals when viewed through a HMD. Can also see this effect in -emulatestereo.
Found on:
//UE4/Dev-VR CL-2932765
Github 4.11.1 CL-2934540
I believe (85% sure) this is a regression, will investigate on request.
Alternatively to an attached HMD, run UE4Editor.exe QAGAME QA-Postprocessing -game -emulatestereo
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-29142 in the post.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.11.1, 4.12 |
Created | Apr 6, 2016 |
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Resolved | Nov 27, 2019 |
Updated | Mar 26, 2020 |