Vignette seems to be being applied to the entire frame instead of each eye in stereoscopic, creating a really strange effect in your peripherals when viewed through a HMD. Can also see this effect in -emulatestereo.
Found on:
//UE4/Dev-VR CL-2932765
Github 4.11.1 CL-2934540
I believe (85% sure) this is a regression, will investigate on request.
Alternatively to an attached HMD, run UE4Editor.exe QAGAME QA-Postprocessing -game -emulatestereo
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does Character rotate in the current position in the blueprint?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-29142 in the post.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.11.1, 4.12 |
Created | Apr 6, 2016 |
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Resolved | Nov 27, 2019 |
Updated | Mar 26, 2020 |