Description

When calling a post process blendable to the screen using the CameraVectorWS input data, only the geometry is effected and not the screen space.

Note I sent an email out about this issue, and it has already been fixed in 4.12, but I wanted to enter the bug for tracking purposes in case the issue sprouts up elsewhere.

Regression
Yes, this did not occur in the previous version of the engine 4.10.4.

Steps to Reproduce

1. Open the attached project

Outcome The post process blendable is confined to the floors geometry and does not render in screenspace.

Expected The blendable fills the screen and worldspace with the CamerVectorWS effect.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.11.04.12.3
Target Fix4.12.4
Fix Commit3021176
CreatedApr 6, 2016
ResolvedJun 21, 2016
UpdatedMay 2, 2018