Developer Notes

Marked as duplicate of UE-27407, which is not eligible for public jira. However it was marked as fixed and verified in 4.12


Notifies near the start of an animation do not trigger when played through slots with either the PlaySlotAnimationAsDynamicMontage or with a Montage. There could be other instances of this, but these are what I found.

I tried adjusting the Trigger Weight Threshold, but with no effect

This is a regression from 4.10 and the attached project will open in 4.10 if you'd like to test it.

Steps to Reproduce

1. Open the attached project in 4.11
2. PIE
3. Hit the "F" key (Note that a particle FX fires during the walk anim)
4. Open the ThirdPersonWalk_Notify Anim Sequence
5. Adjust the notify from frame 0.56 to 0.54 or earlier
6. PIE
7. Hit "F"

Result: FX notify doesn't fire
Expected: Notify fires

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ComponentOLD - Anim
Affects Versions4.11
Target Fix4.12
CreatedApr 6, 2016
ResolvedApr 7, 2016
UpdatedMay 18, 2020
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