When a Nanite skeletal mesh has a virtual bone the engine can crash when changing LODs
1. Open the linked render project
2. Open the default map
Expected
No crash occurs and skeletal mesh is rendered correctly
Actual
The Editor crashes
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-291821 in the post.
1 |
Component | UE - Graphics Features - Nanite |
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Affects Versions | 5.5 |
Created | May 31, 2025 |
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Updated | May 31, 2025 |