Description

When a Nanite skeletal mesh has a virtual bone the engine can crash when changing LODs

Steps to Reproduce

1. Open the linked render project
2. Open the default map

Expected

No crash occurs and skeletal mesh is rendered correctly

Actual

The Editor crashes

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Unresolved
ComponentUE - Graphics Features - Nanite
Affects Versions5.5
CreatedMay 31, 2025
UpdatedMay 31, 2025
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