If the user uses add rotation and then uses a multicast to tell the clients that the server has rotated the clients do not update.
Expected: The Actor would rotate on both the client and the server when rotating the MeshRotator on the server.
Result: The MeshRotator rotates on the server and this does not update on the client
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Networking |
|---|---|
| Affects Versions | 4.10.4 |
| Created | Apr 7, 2016 |
|---|---|
| Resolved | Apr 26, 2016 |
| Updated | Jul 14, 2021 |