If the user uses add rotation and then uses a multicast to tell the clients that the server has rotated the clients do not update.

Steps to Reproduce
  1. Open the attached project
  2. Open the Zap level
  3. Hit play on the server
  4. Notice that the "MeshRotator" (name of the blueprint used) does not update on the client

Expected: The Actor would rotate on both the client and the server when rotating the MeshRotator on the server.

Result: The MeshRotator rotates on the server and this does not update on the client

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ComponentUE - Networking
Affects Versions4.10.4
CreatedApr 7, 2016
ResolvedApr 26, 2016
UpdatedJul 14, 2021