Description

A licensee reported an issue of not being able to add a new class to the ShooterGameLoadingScreen module inside of Shooter Game. It tends to give more output errors when in a Source built editor rather than Binary.

I've attached my output log for convenience.

Regression?: NO
The issue occurs in 4.10.2

Steps to Reproduce
  1. Create a project based off ShooterGame
  2. Navigate to File > New C++ Class
  3. Check the "Show All Classes" box
  4. Select Object and hit Next
  5. Select "Choose Folder" and then navigate to the project's directory > Source > ShooterGameLoadingScreen > Private and select that folder.
  6. Select Create Class
    1. The project may fail to generate the project files, if so:
      1. Close the editor, right-click the project's .uproject file, and select Generate Visual Studio Project files
      2. Open the .sln file for the project once it finishes generating
      3. Compile the project (ctrl+shift+B or right-click the project's name in the Solution Explorer hit select Build)
        Result: The build fails
        Expected: The build should succeed

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-29200 in the post.

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Non-Issue
ComponentTools
Affects Versions4.10.24.10.44.11
CreatedApr 7, 2016
ResolvedApr 11, 2016
UpdatedJul 14, 2021