When setting a custom meta data class in an Animation Montage, the class set is not saved when the editor is closed / reopened.
UENUM(BlueprintType) enum class ESkillAnimationType : uint8 { Default = 1, ThrowHand };
public:
UPROPERTY(EditAnywhere)
ESkillAnimationType Value;
Result:
When the project is reopened, the array element is reset to None
Expected:
Meta Data array holds settings after engine restart
Repro Rate:
3/3
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | OLD - Anim |
|---|---|
| Affects Versions | 4.11.1 |
| Target Fix | 4.12 |
| Created | Apr 8, 2016 |
|---|---|
| Resolved | Apr 19, 2016 |
| Updated | May 18, 2020 |