When setting a custom meta data class in an Animation Montage, the class set is not saved when the editor is closed / reopened.
UENUM(BlueprintType) enum class ESkillAnimationType : uint8 { Default = 1, ThrowHand };
public:
UPROPERTY(EditAnywhere)
ESkillAnimationType Value;
Result:
When the project is reopened, the array element is reset to None
Expected:
Meta Data array holds settings after engine restart
Repro Rate:
3/3
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