Description

[NickW] This needs to pull the Play Bounds from Vive. The old soft / hard bounds system appears to be partially deprecated

The Get bounds node does not appear to return the correct in game chaperon bounds for the Vive

Steps to Reproduce
  1. Make sure VIve is hooked up and turned on
  2. Open the first person template
  3. Open the first person character
  4. Add a steam VR component
  5. Create the blueprint in the attached image
  6. Play in VR mode
  7. Walk around
  8. Notice that the chaperon bounds are still accurate
  9. Notice that most of the values return as Zero

Expected: The values would give the in game coordinates for the chaperon bounds
Result: The bounds given are mostly zeroed out

Updated repro:

  1. Before starting up the editor, ensure headset and controllers are not able to track the location. (put them under your desk or something similar)
  2. Follow steps 1-6 above
  3. Play in VR mode, notice bounds are mostly zero
  4. pull out headset and start walking around
  5. look at bounds values.

expected: bounds will update once HMD is tracked
actual: bounds stay zeroed out

Have Comments or More Details?

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Fixed
ComponentUE - Platform - XR
Affects Versions4.11.1
Target Fix4.14
Fix Commit3131615
Main Commit3146243
CreatedApr 11, 2016
ResolvedSep 19, 2016
UpdatedSep 16, 2019
Pull Requests
2909 - muchcharles