The first problem noted in this Answerhub post:
First one is that static shadows from stationary directional light are completely broken. Screenspace buffer that should contain static shadows is just static garbage from different application. This is shown at second picture where there are some random text shown at grass. Dynamic shadows work fine.
Unknown.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
FBXモデルをインポートした際透けた状態でインポートされてしまいます。
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.11 |
Target Fix | 4.13 |
Created | Apr 12, 2016 |
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Resolved | Jul 28, 2016 |
Updated | Apr 27, 2018 |