If a class variable is given the name "Class", creating a Get Class Defaults node and setting
Screenshot provided by user in AH post
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = test)
int32 Class;
Result:
The wire that is pulled out is purple (indicating class reference) and connected to the Class input pin.
Expected:
Wire is green to represent int32 and connected to output pin
Repro Rate:
3/3
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| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.11.1 |
| Created | Apr 13, 2016 |
|---|---|
| Resolved | Jul 15, 2016 |
| Updated | Jul 14, 2021 |