In editor, data layer system respects the data layer settings for each actor, but at runtime, the condition check is made collectively for each actor cluster, resulting in differences in behavior.
wp.Runtime.SetDataLayerRuntimeState unloaded [DataLayer asset name]
and
wp.Runtime.SetDataLayerRuntimeState activated [DataLayer asset name]
Data layer behavior is inconsistent between editor and runtime
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-294749 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools |
---|---|
Affects Versions | 5.5 |
Created | Jun 5, 2025 |
---|---|
Updated | Jun 6, 2025 |