Changing to the perspective camera from a locked camera calls FLevelEditorViewportClient::SetActorLock
I'm not sure exactly why it sets the camera to the cached pilot transform and then sets it back.
RESULT: The map is marked dirty as you can see an asterisk at the top where the name of the map it.
EXPECTED: The map is not marked dirty since you're just switching to the perspective camera and there hasn't been a change to the transform.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-294826 in the post.
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Component | UE - Editor - Workflow Systems |
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Created | Jun 5, 2025 |
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Updated | Jun 6, 2025 |