Error Message:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 1 from an array of size 0
Source Context:
567 }
568 }
569
570 void FMenuStack::DismissAll()
571
575
576 void FMenuStack::DismissInternal(int32 FirstStackIndexToRemove)
577 {
578 // Dismiss the stack in reverse order so we destroy children before parents (causes focusing issues if done the other way around)
579 for (int32 StackIndex = Stack.Num() - 1; StackIndex >= FirstStackIndexToRemove; --StackIndex)
580
583 }
584
585 void FMenuStack::SetHostWindow(TSharedPtr<SWindow> InWindow)
586 {
587 if (HostWindow != InWindow)
588 {
589 // If the host window is changing, remove the popup panel from the previous host
590 if (HostWindow.IsValid() && HostWindowPopupPanel.IsValid())
591
595
596 HostWindow = InWindow;
Most Recent CL: 2934540 (4.11.1)
Logs:
Repro Steps: Unknown
User Descriptions:
UE4Editor_Slate!FMenuStack::DismissInternal() [menustack.cpp:582] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [smenuentryblock.cpp:1025] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [smenuentryblock.cpp:987] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() [delegateinstanceinterface_variadics.h:161] UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SMenuEntryBlock,FReply() [tuple.h:128] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() [delegateinstancesimpl_variadics.inl:321] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl_variadics.inl:521] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:273] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [smenuentryblock.cpp:385] UE4Editor_Slate!<lambda_9ed539f2a96fd1ccd6d2214174cc7705>::operator() [slateapplication.cpp:4540] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_9ed539f2a96fd1ccd6d2214174cc7705> >() [slateapplication.cpp:214] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:4530] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:4947] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:4923] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1415] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:1732] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:697] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:619] user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:884] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2610] UE4Editor!GuardedMain() [launch.cpp:142] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - UI Systems - Slate |
---|---|
Affects Versions | 4.11 |
Target Fix | 4.11.2 |
Fix Commit | 2944583 |
---|
Created | Apr 15, 2016 |
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Resolved | Apr 22, 2016 |
Updated | Sep 16, 2019 |